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IForce_src.readme
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1999-03-03
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Short: Invasion Force v0.17 sources (SAS/C)
Author: tlbelding@htcomp.net (Tony Belding)
Uploader: tlbelding@htcomp.net (Tony Belding)
Type: game/think
Action: NoStart
This is the source code for Invasion Force. The companion archive is
IForce.lha, which contains the executable program.
Invasion Force is a wargame patterned after the famous game of Empire.
It was never really finished, and is only borderline playable in the
current form. The game and sources have been freely available for some
time, but was never uploaded to AmiNet until now due to its state of
incompleteness. I am now (Jan 1999) providing it to the larger Amiga
community as both a coding example and in the hopes someone might want
to finish it up and make it really playable. Brannen Hough, Ed Snyder,
and Lorne LaLiberte have also contributed materially to the program.
I haven't contacted them recently; they may or may not be interested in
continuing to work on it.
Known problems include...
* The map display is slow, except on high-spec Amigas.
Graphics could also be improved.
* Submarines sometimes don't work properly, due to the cheesy
implementation where I made them invisible to certain other units.
In fact, the game may crash if two opposing subs bump together.
* There may be several problems with wrap-around maps.
* The artificial intelligence (AI) "go to" function is extremely slow
except over short distances, and it may sometimes send units in the
wrong direction. All AI is in a primitive state.
* Mines were never implemented.
* Docs are in a primitive state. For example, the docs describe the
old combat system in great detail, even though it has been
replaced by something much better. The source code itself is the
most complete existing manual.
* Numerous other bugs and rough edges are sure to crop up.
============================= Archive contents =============================
Original Packed Ratio Date Time Name
-------- ------- ----- --------- -------- -------------
1569 1049 33.1% 23-May-97 06:04:36 +cyber_order.c.info
1662 1124 32.3% 23-May-97 06:04:38 +data_struct.c.info
9665 886 90.8% 25-Apr-97 19:44:18 +debug.smake
838 320 61.8% 23-May-97 06:04:38 +debug.smake.info
1100 103 90.6% 19-May-97 16:38:36 +iforce.prefs
1569 1050 33.0% 23-May-97 06:04:38 +cyber_data.c.info
1569 1049 33.1% 23-May-97 06:04:36 +cyber_interface.c.info
2877 1393 51.5% 16-May-97 20:35:52 +cyber_new1.c
1569 1049 33.1% 23-May-97 06:04:36 +cyber_new1.c.info
16062 5268 67.2% 16-May-97 20:35:52 +cyber_order.c
1667 1123 32.6% 23-May-97 06:04:36 +cyber5.c.info
1663 1117 32.8% 23-May-97 06:04:38 +Sound.c.info
18149 6488 64.2% 16-May-97 20:35:52 +Sound2.cx
1569 1049 33.1% 23-May-97 06:04:38 +status.c.info
394456 14194 96.4% 16-May-97 20:35:52 +titlescreen.c
2649 1009 61.9% 16-May-97 20:46:38 +Utils.C
1664 1119 32.7% 23-May-97 06:04:36 +cyber2.c.info
1665 1121 32.6% 23-May-97 06:04:36 +cyber3.c.info
1569 1050 33.0% 23-May-97 06:04:38 +cyber4.c.info
1665 1122 32.6% 23-May-97 06:04:38 +graphics.c.info
10226 3811 62.7% 16-May-97 20:35:52 +Sound.c
56420 14410 74.4% 16-May-97 20:35:52 +status.c
950 436 54.1% 23-May-97 06:04:36 +Misc.info
1569 1050 33.0% 23-May-97 06:04:38 +options.c.info
237 186 21.5% 22-May-97 18:32:40 +SCOPTIONS
1770 996 43.7% 23-May-97 06:04:36 +SCoptions.info
463 261 43.6% 04-Apr-97 00:21:42 +smakefile.x
838 321 61.6% 23-May-97 06:04:38 +smakefile.x.info
2057 1402 31.8% 23-May-97 06:04:36 +Build.info
1569 1049 33.1% 23-May-97 06:04:36 +map_editor.c.info
18935 5223 72.4% 16-May-97 20:35:52 +map_editor2.c
394452 27045 93.1% 16-May-97 20:35:52 +map_grafx.c
118979 14228 88.0% 24-Mar-97 11:20:32 +map_grafx.c.bak
40606 10743 73.5% 16-May-97 20:35:52 +options.c
4076 1410 65.4% 23-May-97 06:04:36 +Includes.info
37043 11365 69.3% 22-May-97 19:22:06 +main_menu.c
1662 1122 32.4% 23-May-97 06:04:38 +main_menu.c.info
17817 4176 76.5% 16-May-97 20:35:52 +map_display.c
118024 20034 83.0% 16-May-97 20:35:52 +map_editor.c
1666 1122 32.6% 23-May-97 21:43:24 +game_play1.c.info
73599 20209 72.5% 23-May-97 22:47:34 +game_play2.c
1664 1125 32.3% 23-May-97 22:47:36 +game_play2.c.info
32455 9562 70.5% 19-May-97 17:19:26 +graphics.c
3985 1549 61.1% 23-May-97 06:04:36 +Graphics.info
67514 18412 72.7% 22-May-97 18:29:22 +cyber5.c
11238 3082 72.5% 16-May-97 20:35:52 +cyber_data.c
16098 5289 67.1% 16-May-97 20:35:52 +cyber_interface.c
15530 5040 67.5% 19-May-97 16:50:54 +data_struct.c
2297 706 69.2% 16-May-97 20:35:52 +Gadgets.C
134553 35017 73.9% 23-May-97 21:43:24 +game_play1.c
331 227 31.4% 21-Jan-97 19:59:46 +comp.log
21817 6749 69.0% 18-May-97 17:42:26 +cyber2.c
58132 16389 71.8% 16-May-97 20:37:14 +cyber3.c
34101 10416 69.4% 16-May-97 20:35:52 +cyber4.c
4172 987 76.3% 11-Feb-93 23:01:58 +reqtools.lib
1584 1090 31.1% 20-Feb-97 09:25:12 +reqtools.lib.info
320 192 40.0% 23-Sep-91 17:07:14 +medplayer_lib.fd
352 265 24.7% 23-Sep-91 17:07:14 +medplayer_lib.fd.info
1545 367 76.2% 23-Sep-91 17:07:14 +medplrlib_stub.a
352 266 24.4% 23-Sep-91 17:07:14 +medplrlib_stub.a.info
7576 4824 36.3% 23-Sep-91 17:07:12 +medplayer.library
439 190 56.7% 23-Sep-91 17:07:14 +medplayer.library.info
8630 2686 68.8% 23-Sep-91 17:07:14 +medplayer_lib.doc
352 264 25.0% 23-Sep-91 17:07:14 +medplayer_lib.doc.info
920 439 52.2% 20-Feb-97 09:25:36 +compile_shipnames.rexx
2121 1460 31.1% 20-Feb-97 09:25:36 +compile_shipnames.rexx.info
963 442 54.1% 10-Nov-95 16:03:26 +MakeSource.rexx
2030 1394 31.3% 20-Feb-97 09:25:12 +MakeSource.rexx.info
19333 5835 69.8% 16-May-97 20:35:52 +cyber1.c
486 230 52.6% 16-May-97 20:38:24 +Sound2_protos.h.info
515 261 49.3% 19-Aug-95 15:58:22 +AddCommas.rexx
2030 1394 31.3% 20-Feb-97 09:25:12 +AddCommas.rexx.info
553 230 58.4% 22-May-97 18:30:40 +cyber_order_protos.h
1609 1143 28.9% 23-May-97 05:58:32 +cyber_order_protos.h.info
486 230 52.6% 23-Apr-97 23:04:54 +cyber_protos.h.info
1089 395 63.7% 16-May-97 20:38:24 +Sound2_protos.h
1609 1143 28.9% 23-May-97 05:58:20 +cyber_new1_protos.h.info
1609 1143 28.9% 23-May-97 05:58:46 +titlescreen_protos.h.info
223 139 37.6% 22-May-97 18:30:32 +Utils_protos.h
1609 1143 28.9% 23-May-97 05:58:46 +Utils_protos.h.info
121 100 17.3% 22-May-97 18:30:36 +cyber_new1_protos.h
651 272 58.2% 22-May-97 18:30:24 +status_protos.h
486 230 52.6% 22-May-97 18:30:24 +status_protos.h.info
110 93 15.4% 22-May-97 18:30:32 +titlescreen_protos.h
1073 331 69.1% 22-May-97 18:30:14 +options_protos.h
1609 1143 28.9% 23-May-97 05:58:46 +options_protos.h.info
413 224 45.7% 22-May-97 18:30:16 +Sound_protos.h
486 230 52.6% 22-May-97 18:30:16 +Sound_protos.h.info
183 124 32.2% 22-May-97 18:29:58 +map_editor2_protos.h
486 230 52.6% 22-May-97 18:29:58 +map_editor2_protos.h.info
104 90 13.4% 22-May-97 18:30:08 +map_grafx_protos.h
486 230 52.6% 22-May-97 18:30:08 +map_grafx_protos.h.info
629 174 72.3% 22-May-97 18:29:36 +map_display_protos.h
486 230 52.6% 22-May-97 18:29:36 +map_display_protos.h.info
1336 475 64.4% 22-May-97 18:29:50 +map_editor_protos.h
486 230 52.6% 22-May-97 18:29:50 +map_editor_protos.h.info
2791 696 75.0% 22-May-97 18:29:20 +graphics_protos.h
486 230 52.6% 22-May-97 18:29:20 +graphics_protos.h.info
1883 602 68.0% 22-May-97 18:29:30 +main_menu_protos.h
486 230 52.6% 22-May-97 18:29:30 +main_menu_protos.h.info
2093 658 68.5% 22-May-97 18:29:02 +game_play1_protos.h
486 230 52.6% 22-May-97 18:29:02 +game_play1_protos.h.info
805 325 59.6% 22-May-97 18:32:04 +game_play2_protos.h
486 230 52.6% 22-May-97 18:29:14 +game_play2_protos.h.info
1205 444 63.1% 22-May-97 18:28:46 +data_struct_protos.h
486 230 52.6% 22-May-97 18:28:46 +data_struct_protos.h.info
550 183 66.7% 22-May-97 18:28:46 +Gadgets_protos.h
486 230 52.6% 22-May-97 18:28:46 +Gadgets_protos.h.info
486 230 52.6% 22-May-97 18:28:36 +cyber_data_protos.h.info
324 183 43.5% 22-May-97 18:28:40 +cyber_interface_protos.h
486 230 52.6% 22-May-97 18:28:40 +cyber_interface_protos.h.info
486 230 52.6% 22-May-97 18:28:24 +cyber4_protos.h.info
1872 479 74.4% 22-May-97 18:30:58 +cyber5_protos.h
486 230 52.6% 22-May-97 18:28:32 +cyber5_protos.h.info
2475 519 79.0% 22-May-97 18:28:36 +cyber_data_protos.h
486 230 52.6% 22-May-97 18:28:12 +cyber2_protos.h.info
1552 475 69.3% 22-May-97 18:28:18 +cyber3_protos.h
486 230 52.6% 22-May-97 18:28:18 +cyber3_protos.h.info
738 270 63.4% 22-May-97 18:28:24 +cyber4_protos.h
906 311 65.6% 22-May-97 18:28:06 +cyber1_protos.h
486 230 52.6% 22-May-97 18:28:06 +cyber1_protos.h.info
780 312 60.0% 22-May-97 18:28:12 +cyber2_protos.h
486 230 52.6% 13-Apr-97 15:17:12 +Yeah_protos.h.info
99 91 8.0% 04-Mar-97 17:17:20 +low_smash_protos.h
486 230 52.6% 13-Apr-97 15:16:04 +low_smash_protos.h.info
554 280 49.4% 13-Apr-97 15:21:48 +Sound.H.info
93 88 5.3% 04-Mar-97 17:18:04 +Yeah_protos.h
486 230 52.6% 13-Apr-97 15:15:34 +death_cry_protos.h.info
93 89 4.3% 04-Mar-97 17:16:50 +Donk_protos.h
486 230 52.6% 13-Apr-97 15:15:34 +Donk_protos.h.info
130232 34665 73.3% 05-May-97 14:13:54 +game_play1.c
486 230 52.6% 13-Apr-97 15:14:48 +Boom_protos.h.info
99 91 8.0% 04-Mar-97 17:16:48 +death_cry_protos.h
352 268 23.8% 23-Sep-91 17:07:12 +libproto.h.info
453 261 42.3% 13-Apr-97 11:21:48 +Sound.H
93 89 4.3% 04-Mar-97 17:16:04 +Boom_protos.h
16057 5190 67.6% 12-Apr-97 15:16:40 +global..bak
16084 5197 67.6% 19-May-97 17:01:10 +global.h
581 318 45.2% 19-May-97 17:01:10 +global.h.info
977 333 65.9% 23-Sep-91 17:07:12 +libproto.h
16986 5365 68.4% 05-May-97 15:29:04 +cyber_protos.h
646 273 57.7% 10-Feb-96 14:11:40 +EasySound_protos.h
274 161 41.2% 11-Apr-95 21:45:02 +examine_city_protos.h
3536 936 73.5% 19-Sep-96 19:53:26 +game_play_protos.h
2037 1045 48.6% 28-Feb-97 20:43:50 +map_grafx.iff.info
108 99 8.3% 12-Mar-97 11:14:06 +title_palette.iff
560 215 61.6% 12-Mar-97 11:08:22 +title_palette.iff.info
16654 5307 68.1% 02-May-97 23:36:08 +cyber_protos..bak
1879 982 47.7% 03-Jan-99 21:46:52 +IForce_src.readme
4076 1419 65.1% 23-May-97 06:04:38 +Source.info
21964 10144 53.8% 02-Sep-91 18:11:26 +ILBM2raw
872 309 64.5% 20-Aug-95 18:06:34 +ILBM2raw.info
16178 8374 48.2% 24-Mar-97 11:01:38 +map_grafx.iff
551 276 49.9% 03-Jan-99 21:46:52 +IForce_src.readme.info
-------- ------- ----- --------- --------
2118331 420865 80.1% 04-Jan-99 21:33:36 154 files